D&D Video Gems: Top 10 Monsters

June 28th, 2012

Leonine Roar loves all kinds of cool D&D videos from all the brilliant players, DMs and artists out there!  Here’s a cool video loaded with artwork plus some entertaining, savvy DM commentary on all the wicked ways the best 10 D&D monsters of all time (or at least fairly recent time!) can and will terrorize your playgroup! 

That’s right, there’s more than a few fun stories and adventure hook inspirations woven into the narrative!

So fire up the video, sit back and enjoy the list.  And be sure to take a moment to tell Jared Hickey he done good with a quick monster-approved upvote.

My D&D Next Playtest Experience: Free RPG Day June 16th

June 19th, 2012

This weekend I played as Gor, a dwarven cleric and knight of Moradin, wading through goblins, kobolds and owlbears in the Caves of Chaos, and it was a blast!

Rivendell Books and Games, our local gaming store, hosted Free RPG Day, and everyone involved was tremendous!  Pleasant, friendly and knowledgable people, GMs and players.  D&D Next playtest sessions and Pathfinder games.  And cool free and discounted RPG stuff!  I grabbed the free heroic tier D&D module, Dead in the Eye, plus a discounted Waterfront Tavern full-color poster map. 

And while the freebies were nice, the main event for me what I was most looking forward to all week: the D&D Next Playtest session!

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How to Make Hit Points = Morale

May 29th, 2012

It was a couple of days before the recent and lovely Hit Points, Our Old Friend article hit the D&D site.  I had actually been experimenting in my 30th level D&D tribal campaign with hit points and morale, blending them together like a fine, time-saving… erm… wine?  Cheese?  Taco?

Whatever!  I’m actually a little suprised that Mike Mearls’ definition of hit points in that article didn’t include morale.  It includes just about everything else – all good stuff, too.  What gives?  Morale seems obvious to me.  It should be there!

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D&D Next: What About Magic Item Complexity?

May 8th, 2012

We’ve seen a lot of class and race tidbits, and DM options when it comes to setting our D&D Next complexity slider right where we want it. 

Modular D&D is on its way so we can play whatever style or complexity level of D&D that suits our playgroups best for any particular game or campaign – and that’s a great thing!

And yet there’s one other important thing when it comes to complexity that’s really ramped up in 4e: magic items are very much styled like powers, and like powers, have a large range of complexity as well. 

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Wired’s GeekDad Reviews Faster Combat — and Crits!

May 1st, 2012

 Wonderful review of my Faster Combat project with Johnn Four over at Wired.com this week! 

It’s pretty cool when a magazine you’ve subscribed to for a few years runs a review of one of your projects on their site!

Check it out here!  And if you like a dash of tech news, games, weird, humor and all sorts of topics and randomness, you’ll probably like swimming around other GeekDad and Wired.com content for a bit too.  Enjoy!

Leonine Roar & Faster Combat: Nominated for Site of the Year & ENnie!

April 20th, 2012

Huge news for Leonine Roar and Faster Combat!

First, make sure to head over to Stuffer Shack’s series of 2012 Site of the Year posts so you can learn about and vote on your favorite sites! 

I’d like to thank Stuffer Shack and Tourq for the nomination among so many tremendous D&D and RPG blogs.  And huge thanks go out to our entire community of gamers, including all my Leonine Roar readers and followers who love that fine balance of crunch and flavor as much as I do.  You guys and girls rock!

Second, in case you missed it, FasterCombat.com, my GM-friendly collaboration with Johnn Four, has also been nominated for a 2012 ENnie!  Outstanding GM community there and I’ve loved writing all those time-saving lessons and activities to bring your combats to new heights of both efficiency and excitement.

So drop everything – even your dice! – and go vote now for Leonine Roar and Faster Combat! 

Thanks everyone and have a blast this weekend at your games!

– Kilsek (Tony Medeiros)

60 Good Minutes of D&D Next @ Pax East 2012

April 10th, 2012

Want to know what D&D Next or 5e is all about? 

Mike Mearls and Jeremy Crawford do an excellent job of just that at Pax East.  If you’re a die hard D&D fan, player and DM like me, you owe it to yourself to watch and listen carefully to this excellent hour of D&D conversation. 

Clocking in at around 80% fan questions and designer answers, it’s an excellent listen.  It’s so good, I don’t want any die hard D&D fan or Leonine Roar follower to miss it! 

Or skip to my bulleted favorites after the video and then hit play!

Here’s some of my favorite tidbits:

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Campaign Endings: Destroy the World!

April 3rd, 2012

The end of days in near.  The heroes have literally commandeered a storm giant king’s sky fortress, a castle riding upon an electrified expanse of roiling storm clouds. 

The destination?  The Frozen Death.  A place so cold, so dark, that only one thing could survive there – a primordial. 

The heroes have learned that the lava, magma and heat of the world has been not only drained, but stolen into the depths of the Frozen Death itself.  Why?  The Storm King has a primordial to thaw and unleash upon the world!

So much for the simple tribal life for our heroes, right?

World destruction is wonderful campaign theme, perfect for wrapping up the epic tier of play.  It’s one of my favorites and once we hit 30th level – it shouldn’t be just the world that’s in trouble.  Epic scope – go!

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A Simple Injury System for D&D

March 13th, 2012

Ever wish creatures and characters’ injuries actually mattered?  Hit points are an abstraction of wounds, physical toughness, weariness and even morale. 

Yet a specific injury system has always been difficult to implement without slowing the game down or creating an administrative nightmare. 

So what works andwhat doesn’t work?  Initially inspired by the Dragon Age video game’s injury system and now by Dragon Age II’s more streamlined version, here’s how you can adapt some easy-to-use injury rules to your D&D game.

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Milestone: Happy 1st Anniversary to Leonine Roar!

February 29th, 2012

Leap Day!  Is there a more perfect day to celebrate the 1st anniversary of Leonine Roar?

My fellow Forgotten Realms fans also know this is a day of special pacts, and there is no pact I’m prouder of than the one I made in creating my very own D&D blog just over a year ago.

It’s been such a blast and opened so many doors – both creatively and professionally.  My opportunities to help and share with other players and GMs have been awesome here, at Faster Combat and beyond.  I’m so very fortunate and grateful!

To all my readers and fans, thank you so much for following Leonine Roar and being just as passionate about the balance of creativity and crunch that makes D&D and all RPGs the unique games they are!

Just like you, I love this game!

Looking to pounce on some of Leonine Roar’s most popular articles over the past year?  You’ll find a couple of helpful lists right here: