Soon the D&D 5th edition core rules will be complete and ours for the creative taking! The D&D 5th edition Dungeon Master’s Guide will finally slay shelves and be in our hands in less than ten days.
There are a few particular things I can’t wait to investigate… or devour! Here are five things I’ll be searching its hallowed pages for immediately:
- Critical Hit Alternative Rules. It’s no secret I love impactful critical hits in my D&D. Who wants critical hits that don’t… feel critical? Crits that aren’t scary, that disappoint? The 5e critical hit is flawed in that you can actually end up with less than a normal strike’s maximum damage, which I find to be no less than ridiculous. Surely, there’s other options to consider, like a few of those during playtest? I personally enjoyed the “max your damage and then roll one more die” critical hit from playtest. But I can do even better! See my Stop Rolling Your Bonus Crit Dice article for cooler, deadlier crit options for your D&D game.