The Leonine 12: D&D’s Top Blogs & Creative Minds

March 2nd, 2011

Where in the blogosphere do you go to think, read and talk D&D? 

Right now, this is my list, and I hope you visit them and come back anytime – I’ll still be here!   Their quality creative work – blogs, ideas, community and products – keep me coming back for more.  They are players, fans, writers and game designers just like you and me who keep our wonderful and unique hobby alive and well.  Explore their corner of the web and you’ll see what I mean.

The Leonine 12: D&D’s Top Blogs & Creative Minds

Thank you and keep up the great work guys! Read the rest of this entry »

What is Atmosphere? Not What, But Whom

March 2nd, 2011

When you conjure up memories of your favorite stories – in books, movies or in your RPG campaigns – what’s often the first thing you remember?  If you thought or mouthed “the characters,” then read on.  And if you didn’t for some wild yet almost assuredly creative reason, read on anyway because it’s worth it! 

Atmosphere is defined as “the dominant mood or emotional tone of a work of art, as of a play or novel: the chilly atmosphere of a ghost story” – for our purposes, this literary definition serves us best.  Now I’m not going to fire us all back to English class (and oh how I honestly miss those halcyon days), but I do want to emphasize the importance of the connection between atmosphere and the cast of characters in your roleplaying games. 

alt text
Just look at the in-context example of atmosphere’s definition.  The mere presence of a ghost indicates characters, and likely human characters with all sorts of very real and identifiable human emotions.  Strong ones like fear, hate and love – the latter usually buried deep in the story somewhere, somehow, preferably as convoluted or tragic as possible – are common in ghost stories.  Certainly other important elements help create atmosphere (music, descriptive language, etc.), yet characters create and drive the lion’s share of mood and atmosphere in a story.  If the character is shallow, boring, or we simply don’t know much about him or her, or the actor is terrible, they’ve lost you before you also realize how bad the background music, plot or dialogue is.  Read the rest of this entry »

What Was Your First Monster?

February 28th, 2011

The air smelled like poison as the wind whistled through the ruin. My feet ached as I approached a hole in the ground. Dust and pebbles blew by my freshly stained boots.
alt text
Suddenly, out of that black hole burst forth this worm thing. Chunks of green slime plopped onto the rubble around it, and I gagged at the odor that invaded the air, even as I went sprawling face-first to the ground. That’s when I felt prickly feelers slithering their way through my hair. My entire head burned as if on fire.

My palms pushed against the rubble, trying to get my heavy body up. My pounding head tried to get my bloodshot eyes to stare at the thing, to face it. My only thought… This thing needs to die!

But something was wrong… What? My arms, my legs… I can’t…

I used every last bit of my sapping strength to stare up at it.

I roared as I faced my monster.

  
We’ve all faced monsters in our RPGs, and the first time is something special.

I love Dungeons & Dragons, and that’s where the angelic music sounded for me.  I knew right then I wanted to play in this world forever. 

When did you hear the music? What was your first monster?

Welcome to Leonine Roar!

February 22nd, 2011

Leonine Roar is a D&D blog with a passionate focus: ideas and solutions for both the storytelling and mechanical aspects of D&D 4e. 

Why do you play D&D?  For power?  For glory?  For victory?  To be remembered and beloved for generations?

“Let no man forget how menacing we are, we are lions!  Immortality!  Take it!  It’s yours!” – Achilles, Troy

Leonine Roar is passionately dedicated to the imaginative atmosphere that D&D inspires.