Trained Skills Need Stage Time

April 15th, 2011

alt textYour characters’ highlight reel throughout a campaign includes scenes of all kinds, from the dramatic and humorous to the glorious and proud, in and out of pitched battle and fiery dialogue.  One critical aspect of your characters’ rich and memorable stories are their trained skills.  Could your characters’ trained skills use more stage time in your campaign?

Your check bonus, while often impressive, is actually secondary – the fact that you’ve trained in these skills means they are a core part of the vision you have for your adventurer. 

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4e DM’s Cheat Sheet: Be Ready for Anything!

April 13th, 2011

Curious about DMing D&D 4th edition for the first time?  New DM?  Veteran DM?

Here’s the big secret: it’s as easy as the right cheat sheet!

The most important “4e DM’s Cheat Sheet” you can have in front of you at all times is a large index card or half-sheet of paper that shows you, at a glance, the party’s:

* Names, race & class
* Defenses
* Languages known
* Vision type (normal, lowlight, etc.)
* Passive Perception, Insight and Knowledge scores
* Trained Skill names
* DCs by level and difficulty for the party’s level (the Easy, Moderate and Hard DCs for their level)

All that info in one efficient place means you’re familiar with the party’s strengths and ready for any kind of encounter or check, whether it’s combat-related, social or otherwise.

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Treasure, Wish Lists & Low Level Magic Items

April 11th, 2011

alt textMagic items are supposed to be the most exciting treasure you find.  But what happens when your characters out-level their wish list items?  Do they still want those “old” and lower level wish list items?  Are they still worth including as treasure?  Are there some classic and helpful magic items which should always be part of treasure, regardless of item level?

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Rituals Re-Integrated: Alternative Rules

April 8th, 2011

alt textIs cost really the deterrent for ritual use in games? 

Who should pay their component cost? 

Even if rituals were free to cast, how often would they really still get use?

I tend to think that ritual magic isn’t used in games much more because they’re not included enough in adventure design as potential problem-solving solutions.  I mean, they have their own separate, back-of-the-book section in the PHB for a reason.  They’re not an emphasis, despite the irony of their availability to every single character.  Remember, every character of every calling can cast from ritual scrolls – no feat or class feature required.  Read the rest of this entry »

The Big 3 Potions

April 6th, 2011

alt textAre you packing the big three potions in your campaigns?  In the midst of a pitched battle, they can mean the difference between the infamous trifecta of dying, unconscious and helpless and a turn filled with spectacular tide-turning heroics.

A Tactical Choice

It’s important to understand the nature of curative or protective magic and potions has changed in 4e.  While you’d pack sometimes half-a-dozen or more of potions of cure light/moderate/serious, etc. wounds in the past, and the cleric would pray for just as many each day, there’s no longer fire-and-forget stockpiles of healing magic.  The greatest strength of D&D 4e is its wealth of meaningful tactical situations and choices

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D&D 4e: Turning the Corner

April 4th, 2011

alt textNow that Dungeons & Dragons 4th edition has been out since the summer of 2008, I feel it’s turning the corner on its originally highly mechanical and gamey feel and presentation, now striving for the wise balance of game and roleplay or storytelling D&D truly is.  The game has matured, the products have matured, and between us all – from designers to players and DMs – we’ve now learned that this precious balance of D&D’s core aspects is its driving force, like it is for nearly every roleplaying game.

Product Evidence

Look at the layout in Monster Manual 3 or Monster Vault, where monster lore, fluff, history and ecology all get plenty of attention – by far the most inspiring amount of campaign, adventure and encounter-generating ideas in any monster book we’ve seen in 4e.  An emphasis on personality or instinctive traits, temperaments, motivations and relationships with other monsters is found in each creature’s entry. 

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D&D 4e: Top 12 Ways to Stop Sounding So Damn Metagamey

April 1st, 2011

My single greatest pet-peeve of Dungeons & Dragons 4th edition is how gamey it can sound during play. 

That is, we tend to use gamespeak or metagame terms far too often during our favorite roleplaying game.  Want to stop?  Or at least cut back? 

Here’s a start – another Leonine 12 to the rescue! Read the rest of this entry »

Reward Moments of Greatness: ‘I Attack the Darkness!’

March 30th, 2011

What’s a Moment of Greatness?  Chances are you’ve already been the star of several!  They are often their own reward, but also consider reinforcing and encouraging awesome or otherwise memorable play and roleplay with a few simple rewards.

In D&D, we’ve all had those times during the game where the story leaps to life through epic dramatics or hilarious roleplay, problem-solving brilliance, or even a witty gut-busting pop reference to a movie, show, classic skit or fantastic actor.  Hey, it’s what we do, we’re gamers, right?

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Strikers: Assassins vs. Bruisers

March 28th, 2011

alt textWhat playstyle do 4e strikers favor – assassin or bruiser?

Dungeon’s Master recently compared the avenger’s offensive strengths to all its peers, and found it… lacking, in Avenger – Worst Striker Ever.   Now while many people came rightly to the avenger’s defense, myself included, it got me thinking about the different ways a particular striker is best played.  Sometimes, a class’ greatness and strengths are more subtle, and a basic shift in your tactical approach changes everything.

It occurred to me how critical that difference in approach is for strikers, and I immediately made the connection to one of my favorite (and FREE!) video games, League of Legends (LoL). 

Imagine two full D&D parties battling it out in one large encounter area, complete with stealth, flanking, defense of key outposts and your home fortress, and spectactular “dailies” (ultimates) that can turn the tide of battle.  That’s League of Legends!  LoL’s striker-type champions are called assassins, bruisers, or carries. 

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Why Are D&D Tools Developed So Slowly?

March 25th, 2011

alt textWith the speed and quality of technology and digital tools in many other entertainment-related sectors always improving at sometimes mind-boggling rates, are you having an increasingly difficult time understanding what takes so incredibly long to continue updating the online Character Builder or even the new online Monster Builder?

I know I am, and I’m one of the few silver lining guys of my playgroups.  While I’ve studied instructional design and technology, and appreciate what technology can and can’t do for learning, communication and the organization of information, I also game with around five programmers and software engineers who know a good amount of what’s involved in software tools development.  Try getting those guys to calm down about how much the new online version of the Character Builder stinks!

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