Initiative: Role Matters

July 18th, 2011

alt textD&D combat is the tactically richest it’s ever been in 4e: class synergy is high and team play is greatly rewarded.  One simple but important consideration is the initiative or reaction speed of your party by class role. 

Certain roles and classes should make a higher initiative bonus a bigger priority than others in order to more effectively fulfill their tactical role and combat playstyle in the party.  Keep an eye out during both character creation and throughout your adventures for initiative boosts granted by feats, powers and magic items.

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The Lord of the Rings Trilogy: Extended Blu Ray Edition

July 15th, 2011

alt textIn case you missed it, the much anticipated Blu-ray extended version of the Lord of the Rings trilogy was recently released.  Well worth the wait, as the seamlessly integrated bonus footage of the extended version of the trilogy can finally be seen in all its Blu-ray glory!

Much like the original (and hopefully August’s) Conan the Barbarian is beloved among hosts of D&D fans, so too are the Lord of the Rings movies, which set a new and impressive standard in fantasy genre filmmaking. 

And perhaps unlike any movies before them, the LotR films attracted all types of movie fans for the first time to the world of fantasy, creating new fantasy fans and D&D players since their release in the early 2000’s.

How high does the Lord of the Rings trilogy rate?  The three movies boast a combined 1.2 million-plus votes and occupy three of the five top spots in IMDb’s Top Rated Fantasy Movies of All Time, including LotR: Return of the King at #1.  Though the fantasy genre is rather loosely defined on this list, there are other modern classics on there which I also adore, such as Pan’s Labyrinth (#11) and Avatar (#28).

And if you’re into torturing yourself (or others who deserve it!), you can always check out the Worst Fantasy Movies of All Time below the Top 50 on that same page.  I’m inclined to throw the original Dungeons & Dragons (2000) movie in there (just horrible!), but apparently, that’s somehow too harsh? 

Ironically, the D&D movie came out right around LotR: The Fellowhip of the Ring (2001), so we have Peter Jackson to thank for saving the fantasy genre from the doom promised just months prior by the D&D movie.  At least its direct-to-DVD sequel was decent by comparison – I  didn’t cringe or feel nauseous throughout unlike its predecessor.

Does your top five fantasy genre movies of all time include the Lord of the Rings trilogy?  And on the flip side, what fantasy movie should have never, ever seen the light of day? 

 

Encounter Start: Distance Matters

July 13th, 2011

alt textOne of the quickest and simplest tactical things you can do to create more engaging encounters is vary the starting distance between the party and the monsters.  Too often encounter distance – and by extension, all the additional tactical options the party and monsters may have, especially early on in a fight – goes overlooked. 

While it may seem easier (and ultimately more dramatic or challenging) to just plop the PCs down in the center of the map or tiles every time, remember that a more immersive and believable D&D game needs some variation in encounter start locations and distance.

Starting Distance

Extrapolating from the information in the DMG, here’s generally what I use for typical starting encounter distances:

  • Dungeon: 0-20 squares
  • Outdoor with significant terrain or reduced visibility: 5 squares
  • Outdoor, typical: 10 squares
  • Outdoor, very clear or open: 20 squares

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Encounter Design: Podcast Tips

July 11th, 2011

alt textI love D&D podcasts – especially ones that discuss game design and game balance, and especially ones that include actual D&D writers and game designers and their takes and tips on various game aspects.  You often get something more energetic and “alive” out of the podcast format that goes above and beyond a written article.

Hearing an engaged conversation about the design and balance of game elements in D&D is a great source of inspiration for your own D&D game ideas and improvements.  In short, these lively dialogues make you a better DM and player.  As such, I’m a big fan of the Critical Hits podcastsThis week, Mike Shea of Sly Flourish interviewed D&D designer Chris Sims. 

Here are a few of my big takeaways from this week’s Critical Hits podcast, related to creature (PC and monster) motivations and the encounter environment.  Do yourself a huge favor and find a way to fit in an occasional listening session into your day once in a while. 

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Leonine Roar Wins Site of the Month

July 8th, 2011

In case you missed it, Leonine Roar recently won June 2011 Site of the Month at Stuffer Shack, one of my favorite RPG gaming sites.  You can find the brief announcement here, including a short blurb about me as I humbly thank Tourq and Stuffer Shack for the honor. 

If you haven’t checked out Stuffer Shack enough, you should.  Tourq and his crew know what they’re doing over there, and similar to Critical Hits, they have something for every gamer and RPG player, D&D and beyond.  As I wrote about in my aforementioned thanks, there’s some similarities in our writing styles and how we approach our gaming.  The Shack was one of my very first links on my blogroll for a reason!

Here are a few of my favorite Stuffer Shack features – go check them out right now!

  • Next Level Gaming because like Leonine Roar, Stuffer Shuck also shows you how you can amp up your RPG game!  I love Character Excellence in particular.
  • Steal This…ready-to-play monsters, adventures, encounters, terrain and more you can use *right now*
  • Mount Miniatures, Horses & Exoticinexpensive mount miniatures specifically created with room for your character’s mini – style and utility!

Once again, my sincere thanks to Tourq and Stuffer Shack!

Higher Encounter Damage 101

July 6th, 2011

alt textThink the threat level of your encounters is too low?  Specifically damage level and output?  These are some of my favorite ways to up encounter damage in 4e, to better challenge and threaten your adventurers:

Encounter Area Features

  • Offensive Terrain Features (i.e. Fonts of Power, Blood Rock; create “Greater” versions or new ones as desired for higher tiers of play or variety)
  • Global Encounter Elements, preferably resolved at start of each round (i.e. Elemental Storm Damage, Toxic Gas Damage, Burning Room or Ship, Rage-Blessing of Baphomet, etc.  )
  • Poison Access and Disease Inclusion (i.e. Befouled Fountain, Barrels of Poison; Moon Frenzy, Mummy Rot)

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Got Coin? How to Best Spend Your Gold in 4e

July 4th, 2011

alt textWhat should you save your gold for in the magic item rarity era of 4e? 

What  are the best things to spend all that unearthed, hard-earned currency and monetary wealth on?  Who and what will pry those coins, gems, jewelry and art objects from your pockets?

Similar to a more practical categorization of rituals, there’s also several areas where you could wisely invest your gold in 4e.  And by wise investment, I mean anything from increasing your personal power to amplifying your influence in the campaign setting’s world and every kind of brilliant purchase or entertaining expense in between. 

The list includes everything from combat power to roleplay and storytelling.  Use these lists below for inspiration when your or your playgroup’s coffers get too full or they’re itching to spend their shiny gold on something new and exciting – or just plain helpful. 

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Backup Healing: Surge Cost-Free Magic Items

July 1st, 2011

alt textYou regain hit points as if you had spent a healing surge.

When it comes to healing, are there any sweeter-sounding words in the game?  Everyone likes being able to heal, especially in 4e, where we’re all pretty decent at recovery now.  That said, the holy grail of healing in 4e is surge-free healing. 

While there are a smattering of spells, prayers and other powers and abilities that invoke such precious and rare healing, there’s also a handful of mighty surge cost-free magic items that adventurers would be both proud and lucky to own – especially when they need it most.

Get these – or the ‘surge cost-free healing’ descriptor or tag – on your quick wish lists today.  Remember, there’s never enough backup options, especially backup healing!

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Quick Wish Lists: 3 x 3 Method

June 29th, 2011

alt textWish lists can be a hot button topic: some of us love ’em or hate ’em, for various reasons. 

They help DMs in filling out treasure piles, but they risk breaking immersion since they’re an out-of-character aid.  They help give both players and DMs a better sense of a character’s and player’s style, but they also risk taking a long time to complete since there’s literally thousands of magic items in D&D to pour through for ideas, fit and inspiration. 

Without wish lists, you might risk discovering too much low-use or flat-out useless magic treasure.  With them, players might feel entitled to all of them, like they’re order lists.

Still, now that we’ve toyed with wish lists for the first time ever in 4e, there has to be a faster, better way, right?

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Six Ways to Scale Back Immediate Actions

June 27th, 2011

alt textD&D 4e lead designer Mike Mearls has come to the same conclusion many of us have since 4e was released in 2008: there’s far too many immediate actions and interruptions off-turn, creating massive game slowdown. 

Here are the pillars of redesigned immediate actions and similar triggers that Mike Mearls mentions: 

In any case, I really don’t like the propagation of immediate actions. As a DM and player, I hate when the game’s brought to a screeching halt as someone stops to figure out if they can use an ability, what that ability might mean for the action, and if it’s even worth using at all. In theory, immediate actions are an interesting way to reward players for paying attention and focusing on teamwork, but in my experience they cause tremendous slowdown at the table.

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