Alternative Awards: Superior Temporary Hit Points and More

August 19th, 2011

alt textEver earn bonus XP for brilliant roleplay, creative thinking or some other Moment of Greatness in D&D?  Of course you have! 

But what if you don’t use XP anymore in 4e, leveling instead after a number of encounters or sessions, or at certain story points? 

In any D&D game – whether you use XP or not – there are some great alternative ways to reward outstanding play besides the classic small XP reward. 

Here’s a list of six simple and easy-to-use approaches you can use or ask your DM to consider for your game tonight:  

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Bullets for Our Pastime

August 16th, 2011

alt textEver find yourself drowning in the ocean of text of some powers or magic items?  And miss that one word that changes how the entire thing works?  Or found flavor descriptions severely lacking?  Wish there was a better way to both view and read power and magic item cards?

As I told Robert J. Schwalb in his excellent The Burden’s On You:

This happens a lot with us.  You’re absolutely right about 4e’s precision.  It’s so easy to miss out on a specific part of a wall of text of rules.  Often, that one short sentence changes the dynamics, utility and power level of something altogether.

I often wish 4e’s powers, feats and similar features had bulleted information for easier “decoding.”  Prose and walls of texts is not a good fit for 4e’s tactical complexity.

Whether it’s for D&D 4e or 5e, the quest for more efficient formatting and more inspiring text on power and magic item cards begins now!

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Romancing the Party

August 12th, 2011

alt textThe best implementation of intraparty romance I’ve ever seen is in the Dragon Age video game.  Inspiring dialogue, decision points and elegant rules combine to create a wonderful model that can easily fit into your own D&D adventures, from whomever love or romance springs in your party.

NPC companion characters or party allies particularly make excellent potential romance options in D&D, whether they’re a good friend whose been with the crew since day one (perhaps filling out a small party and missing tactical roles in the process), or an unusual sort passing through for just an adventure with his or her goals temporarily or tangentially aligned with the rest of the party. 

For example, maybe that lovely fire-haired lady is simply also headed for Winterhaven, and could both use and offer some company and protection along the way.  Love and romance often begin in such incidental ways.

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Monsters That Grab You: Why Grab Stinks

August 9th, 2011

alt textWhat’s more frightening than some muscled, demonic monstrosity wrapping its limbs around you and squeezing the very life out of you?  Whether it’s an owlbear, minotaur or something far more wicked like the bebilith, we all dread being grabbed. 

Or do we?

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Encounter as Story: Tiny Encounters

August 5th, 2011

alt textWhat makes the tiny encounter unique?  It’s not about the numbers or even tactics, so much as the strategy or potential outcomes.

The tiny encounter is a rarity in 4e.  With this edition of D&D designed with large set piece combat encounters in mind, the very small but outcome-rich encounters usually go by the wayside.

It doesn’t have to be that way in your 4e game.  Here are some things to look for, whether as a player or DM, when interacting with tiny encounters, including a gong and a certain tower the party is trying to break into to help illustrate the concepts.

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Music for Your D&D Game: Jango

August 2nd, 2011

alt textSince I discovered Pandora, our gaming groups using nothing but free Internet radio during our D&D sessions. Time-saving, easy to use, typically free, and perfect for mood-setting – with a dash of customizing, as needed.

Some of my friends still use Pandora at their place, though since they became more ad-heavy this year (including increasingly frequent audio ad interruptions, which are the worst, most jarring offenders), I’ve now put Jango in my top Internet radio spot – for any kind of customized music station, in and out of D&D.  No annoying, constant audio ads like my once beloved Pandora!

If you try Jango, I think you’ll instantly become a huge fan and never go back, whatever music you enjoy and want to hear. 

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Visions of Mordenkainen’s Magnificent Emporium

July 29th, 2011

alt textRemember when Mordenkainen’s Magnificent Emporium was set to come out earlier this year, and then vanished from the Dungeons & Dragons 4e product schedule?  Whether you missed it or not, it was essentially the exciting new Adventurer’s Vault 3 – and it just disappeared! 

Rarity Indeed

With the new magic item rarity rules introduced, along with its flaws (i.e. not enough common items, far too many uncommons, and very few rares), MME was a great opportunity to fill in those gaps.  In addition, the realization that there were far too many bland, unexciting, or vaguely described magic items in 4e made the impending release of MME all the more exciting to help out in that area as well.

But then, the Emporium exploded!  Or perhaps it faded back into the Shadowfell or whatever evil or mischievous demiplane had captured it.  Some of us even feared it had been… disintegrated or disjoined altogether.

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Winging It in D&D: Is it Back?

July 26th, 2011

alt textRemember how in 3.x and 2e or even Basic D&D, after a few years or sometimes much less, winging it as a DM became pretty easy? 

Or how, as a player, you knew the combat rules forwards and backwards?  Even some of the more complicated spells and magic items you knew by heart.

Whether you have or haven’t played or DM’ed other editions, let me tell you the why of it, and how it compares to 4e.

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Kruthik Hall: How To Re-Skin Starter Adventures

July 22nd, 2011

alt textCountless first adventures of D&D over the years and throughout the editions have shared the common trait of fighting the same sorts of savage humanoid monsters: typically kobolds, goblins, or orcs. 

Even the 4e DMG loyally continues this tradition with the mini-adventure Kobold Hall, which despite a familiar foe, serves its purpose as a good introduction to the D&D 4e game.

However, to do something different to wake up your regular gaming group or to simply stay away from the cliche low-level monsters – but save a lot of time and not create a whole new adventure from scratch – try re-skinning starter adventures like Kobold Hall, the DM’s Kit’s Reavers of Harkenwold, or any of the low level ones in Dungeon Delve

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Simple Companion Characters II: Shared Powers

July 19th, 2011

alt textWith all of us right in the thick of summer, it’s likely one or more of your games is going to be missing a player or two thanks to a variety of summer vacations, parties and similar “get out of the house / get away” plans, celebrations and events.  As such, it’s a great time to revisit the the idea of simple companion characters (SCC’s) first seen in Companion Characters: Gather Your Allies! 

After all, you’re going to want (or almost need, assuming your leader’s player is away) someone to pinch play for the team so the heroes can continue their adventures with something close to full strength.  Companion characters or NPC party allies fill that important role nicely when needed to flesh out a party, whether you use DMG2‘s two styles or my bare-bones simple version.

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