Archive for the ‘Design, Mechanics & Efficiencies’ Category

12 Ways to Describe Minions: First, Stop Calling Them Minions!

Friday, September 30th, 2011

alt textDo your battles with minions ever sound or feel a bit too gamey

Do you cringe when your DM describes an exciting combat scene and its terrifying monsters, only to punctuate it with a gamey punch the face, finishing setting the scene with “And, oh, these are all minions.”

And back to board game-like non-immersive reality we go! 

No thanks.  Here’s a Leonine 12 primer on better ways to introduce our beloved minions without ever saying the word “minion” – yet still give our brave, treasure-seeking party enough context clues to suggest the all-important minion trademark: the Number One

Use these examples by creature type or theme for inspiration when describing your own minion monsters.

(more…)

What is D&D? How to Explain D&D to Anybody

Friday, September 23rd, 2011

alt textOne question we get asked a lot as Dungeons & Dragons players from friends and family who don’t know or understand the game is… what the heck is it?  What’s it about?  What’s it like?  What do you do?  How does it work? 

Since getting new folks to give D&D a try – or at least give them a better picture of what it’s all about – is a good thing, I’ve put together some simple and easy ways to answer the question of “What is D&D?”  The focus of these answers is on comparing D&D to similar games, concepts or art forms, and thus painting down-to-earth and familiar connections.

(more…)

More Minions: Chillvenom Seawasp

Tuesday, September 20th, 2011

Aren’t minions so much fun?  Whether you love to wade through and down a swarm of them or wickedly craft that same swarm to test the mettle of your party in fast-paced combat, minions are an absolute blast. 

This begins a new series of custom created minions I use in my games, with both engaging tactics and lore for you to use in your game tonight!  More minions: you know you want ’em!

Chillvenom Seawasp: Lore

Chillvenom seawasps originally spawned in the Astral Sea’s Nine Hells as a swarm of hellwasp devils (see MM3).  These particular hellwasps, when exposing themselves to the world’s harsh Frostfell lands and its frozen seas, evolved, mutated and weakened into less intelligent creatures, losing some strength, size, and the ability to speak over time, becoming much more similar to the world’s monstrous vermin in the process. 

(more…)

Stop Rolling Your Bonus Crit Dice

Friday, September 16th, 2011

alt textAhhh… “CRIT!”  Is there any more exciting word to exclaim during D&D combat? 

Critical hits are beloved for a reason.  Or many reasons.  The d20 just looks so cool.  A big “20” showing up on it looks even cooler!  Oh, and there’s that whole wallop they pack from all that bonus damage.  Good times!

And yet, something’s missing about crits in 4e.  Something’s not quite right.  Do you feel it or see it too?  I bet you do. 

You forget what and how many bonus dice to roll, don’t you?  Crit math feels like an eternity sometimes, doesn’t it?  Especially when that guy or that girl or that jerk has all sorts of riders and bonus dice from eight different sources between race, item type, damage type, class feature, skill, sex, and favored underwear.

(more…)

Faster Combat: Rule of Three

Tuesday, September 13th, 2011

alt textThis week’s Rule of Three article by Wizards’ R&D team includes a question and answer that is near and dear to my heart: faster combat! 

I have a lot of strong opinions on this (and a related project I’ve been working on), as what element of D&D better exemplifies the classic balance of immersive cinema and tactical brilliance than its exhilirating combat encounters? 

In D&D 4e, faster combat is at a premium simply because of the new mechanics of this rules set and combat system: rich and deep, but also too frequent, complex or slow to both decide upon and resolve.  Still, trust me when I say that faster combat is achievable in 4e, or any RPG, with the proper tools, approach and mindset. 

R&D’s Advice

If you haven’t seen this week’s Rule of Three article on this, here’s a snippet from question #3:

(more…)

Rituals Re-Purposed: A Review of the Rituals Index

Tuesday, August 30th, 2011

alt textFinding the right ritual for a given situation, challenge or problem – that’s what takes most of the time and effort for ritual use in your games, isn’t it?  Whether you’re a player or DM, it can seem like a lot of work to integrate rituals into your game as a clever resource. 

Until now!  Chris Sims put together a Rituals Index, something I had been looking forward to after taking a shot at something like it myself just months prior in Rituals Re-Organized

Here’s a brief review of the index plus some of my advice on using it in your game – including the most helpful and important part which starts on page 16: Reference Groupings.  These will change the way you think about and use rituals in your game, giving them more stage time and rounding out your D&D campaign and story in creative and memorable ways.

(more…)

Epic Play? You Actually Got That Far?

Friday, August 26th, 2011

alt textEpic play may seem out of reach for the typical D&D campaign that starts out at level 1.  So why don’t we see more D&D 4e epic play and support?  Here’s what I told Dungeon’s Master in their excellent The Future of Dungeons & Dragons – Part 2 article:

Wizards is just now starting to talk about releasing and supporting more epic content.

I think it’s a simple pacing and practicality thing – combats, and by extension, sessions and leveling take so long in 4e, that it takes several months if not *years* for a typical campaign to hit and conclude in epic play.

The default, out-of-box game should not be this slow. Especially not these days with all the entertainment choices and technology we have.

So why don’t we see more epic play and support?  Because we never get there!

(more…)

Alternative Awards: Superior Temporary Hit Points and More

Friday, August 19th, 2011

alt textEver earn bonus XP for brilliant roleplay, creative thinking or some other Moment of Greatness in D&D?  Of course you have! 

But what if you don’t use XP anymore in 4e, leveling instead after a number of encounters or sessions, or at certain story points? 

In any D&D game – whether you use XP or not – there are some great alternative ways to reward outstanding play besides the classic small XP reward. 

Here’s a list of six simple and easy-to-use approaches you can use or ask your DM to consider for your game tonight:  

(more…)

Bullets for Our Pastime

Tuesday, August 16th, 2011

alt textEver find yourself drowning in the ocean of text of some powers or magic items?  And miss that one word that changes how the entire thing works?  Or found flavor descriptions severely lacking?  Wish there was a better way to both view and read power and magic item cards?

As I told Robert J. Schwalb in his excellent The Burden’s On You:

This happens a lot with us.  You’re absolutely right about 4e’s precision.  It’s so easy to miss out on a specific part of a wall of text of rules.  Often, that one short sentence changes the dynamics, utility and power level of something altogether.

I often wish 4e’s powers, feats and similar features had bulleted information for easier “decoding.”  Prose and walls of texts is not a good fit for 4e’s tactical complexity.

Whether it’s for D&D 4e or 5e, the quest for more efficient formatting and more inspiring text on power and magic item cards begins now!

(more…)

Monsters That Grab You: Why Grab Stinks

Tuesday, August 9th, 2011

alt textWhat’s more frightening than some muscled, demonic monstrosity wrapping its limbs around you and squeezing the very life out of you?  Whether it’s an owlbear, minotaur or something far more wicked like the bebilith, we all dread being grabbed. 

Or do we?

(more…)