There I was, playing Dragon Age, my freshly created Antivan rogue – a brawler and knife-thrower – waiting (im)patiently for his turn. We were 9th level now, and much as I tried to hope against hope, the decidedly smoother Dragon Age RPG finally started to approach levels of complexity that were drawing out turns.
Any of the following sound familiar in your games?
- Waiting for someone to add up all their attack modifiers
- Waiting for someone to find all their damage dice – and finally roll and add them all up
- Waiting for someone to get the most out of all their turn actions, rummaging through a huge list of possible attacks and moves
Yep, that’s exactly where our typically faster, smoother Dragon Age combats had gone, much to my lament.
This is where the fun begins to wane for me. What about you? I hate than anyone gets so bogged down or overwhelmed by options and steps that it wastes time. That it creates 5, 10 or even 15-minute player or GM turns.
I mean, obviously I hate that. I did write for FasterCombat.com after all, with this as a core issue we teach you how to tackle. Or more appropriately, slay!
Even the best games can fall victim to Complexity Syndrome. Don’t let your game get there!
Here’s a few quick and dirty ways to save your game before the increasing complexity of rules and actions overwhelms it: (more…)